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(+1)

Yeah I'm still working on it, a lot of things I had to just leave for the jam submission knowing they were unpolished.

The idea of having the prompt to attack appear after all dice are rolled is interesting to bring up though. My goal with putting it mid turn is to have the player kind of have to bet on how well things are going? "I've got a 6 RN, is that good enough to heal or should I risk leaving it til next turn" is the kind of thing I'm wanting to see. With the current game, there's also additional spells you can cast EG one to reroll the dice or rotate them each 90^. On one hand, I like that it taking place mid turn forces the player to make bets and predictions about how well they'll do, but on the other I do think you're right about it breaking pace a bit, it also feels quite arbitrary.