Being able to save, but not load is really annoying.
If you keep interacting with the bookshelf in your earth bedroom you can get practically infinite training books. You can only use it once, but if books can be sold, that's extra money for free.
If you leave the glade, before interacting with the Elf girl, you should get the text talking about her and the path to the city, it doesn't make any sense. Having the quest marker over the glade so you go back and find her is good.
The ingredients should be listed as key items until they're handed over, so you know you have them. This should go for all such quests and quest items. People like to know and track what they're holding. Especially if the game is going to be in anyway long, and have lots of quests. Saving, coming back later, and not knowing
what items you have already gathered for a quest would be annoying and a time waste
Once you enter the Inn, you're told to use your phone to raise your luck stat before talking to the inn keeper, the game hasn't mentioned the player character still having a phone from their world, or how to use it. I checked every menu, and there's no phone. There's no phone in the game world either.
There's no story reason for why the player character want to be an adventurer, you go into the shop or restaurant, not sure what it is, and you ask and are told where to find quests. There's no reason for us to do the quest other than it's the only other thing to do in the game.
There's no quest log, so there's no way to know what quests you have, what you have to do for them, or what the reward is going to be.
The quest marker is still indicated where the elf is hiding, when you return to the glade to get to the mine
Not being able to health or mana potions makes clearing out the mine next to impossible. Sleeping in the Inn is only good for the one repeating sex scene, as sleeping isn't restoring the partys health and mana. I'm begining think we're supposed to fail thie first mission. The sleeping did restore the stat, but certainly not fully, and the change didn't get show in the status menu, but was shown, and later updated the game menu after starting a fight with goblins again. Found and killed the Blue Oger, but the slave died, if she doesn't come back after resting... Regardless, game feels vert grindy.