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Note: I was a tester for this game.

Riggy's games tend to prioritise atmosphere, sound design and GENTLE wandering. At least his past two games seem to suggest this. Two six-letter-long capitalised entries serving as a sort of wandering meditation, but doubling as an ode to retro games such as Sweet Home.

There's an entire dimension of GENTLE that is unfinished and unpolished (that I know is due to time restrictions), but the core is there for a great game to spring from. Even still, what is there is moody, a tone poem of creepy reverberations and mournful tunes.

The conspiracy-hinting intro leads to what is perhaps too easy of a convincing of a protagonist to jump into a hole? (The sense of urgency I didn't quite understand.) From there, you're confronted with the shock of being trapped in a pile of gore, and the claustrophobia of an enclosing space with barriers of nature being able to be broken through by each of your hero's specific abilities, represented by equipment they chose to bring with them... including a vacuum cleaner someone decided to bring along with them.

If anything, the setup is a little cartoonish, but the type of wandering that makes DELUGE such a unique experience is also here too. I feel like this has great potential to expand into something much greater, and it's an excellent peek into what may come.

Overall, I was glad to have helped test this project and iron out a few bugs here and there, and also provide some piano refrains.

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Always grateful and appreciate your collaboration, feedback and support! Thank you for this fantastic review. Expect to be subjected to many iterations of this game to come. :)