Aah, thank you kindly for the lovely review, Benny :)
I really enjoyed watching the VoD playthrough of 'Ever, In Time' and I think your critique was very fair and balanced - I learnt a lot from it. This was my first time using the RMMV battle system, and I think that shows given that I definitely kept things simple in that department.
I'm glad you found the slightly-tucked-away terminal so that you could complete the puzzle, and that it was appropriately challenging. On reflection, maybe I should've had all 5 computers in a row to give that more visual clarity.
I'm pleased you referenced my onboarding methods! I'm a big fan of easing players into your game, and teaching them how to play without information overload - it's something I strive for quite a lot in my game design. I want people who don't normally play video games to not feel intimidated, and RPGs are typically quite an intimidating genre for non-gamers -- and what a shame, because they hold some of the most wonderfully touching stories in our medium.
In my own self-critique I've determined that I could've done a better job explaining Tonic's motivations -- why they're nefarious etc. And just gone a bit deeper into the connections between these 3 friends and the villian. I think I would've had I not started this jam so late.
Flipping from this cute look back to Dog Eat Dog: Scam to Survive development sure is a trip :)
Thanks again, friend <3