Neat! I still think it's cool that RPG Maker can be used for action game-type battles, and I also just like the top-down Zelda inspiration. Monochrome also makes this a visually striking game, and instances of color become even more notable [altho I think in just 2 endings and the game-over screen].
I'm glad that Hiro uses a spear, I don't see them too often in games. I'm also glad that the lantern puzzle is bypassable and not required to be manually solved for any ending, I couldn't figure it out. The dungeon's block puzzles were fine, though.
I didn't think much about exploring the rest of the settlement until after I got my first ending, but I still think it's neat seeing another depiction of low-tech underground life.
I liked it!