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I streamed with the dev present, so here are my notes for the record:

  • +Cute concept, nothing too complex but engaging.
  • +The writing worked well for me and had fun moments.
  • +The presentation is okay, nothing great or bad, but that in itself is praise considering the graphics are a bit of a mishmash of sources and styles.
  • +The combat system was a bit on the unfair side (especially with hitboxes) but it was a refreshing change from the usual. I did enjoy guessing what attitude the enemy was having, tho a few I had to kind of guess at random.
  • +The windowskin being script paper was a very cute touch.
  • +The music was cool!
  • -Some moves are clearly wacked out, to mind come the lady's attacks being a bit too harsh for being the first encounter, especially the cigarettes'. The second fight had two, the "pines" attack's hitboxes were a mess, and the consecutive blue and orange lines attack was UNREASONABLY quick and I barely had time to process what was happening. 
  • -The ending was fairly abrupt, but nothing I can really complain about considering this was a 1 week quick development.
  • -The lack of any saving system really screwed me over when I accidentally quit the game via misclick :T

For what it was announced to me as (a silly little thing with low effort in a week) was a lot more enjoyable than I expected! I could see this being longer with more polish no problem if that's ever the direction you want to go in.