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I streamed this with the dev present so this is just my notes:

  • +Overall it was nicely polished and the presentation was clean. I had no big complaints in any particular department, which is a big win already.
  • -I know the game is just the prolog chapter, but that was SO short I don't have much to say about it. What was shown was okay, but it did not have the hook I would have expected. Maybe the hook would have been in the next chapter, but since that is not available I was left feeling just ok.
  • The rest I have are just minor niggles: 
  • *The execution of the time travel is a bit weird as is. I feel like a context-sensitive option would have been more useful and clean, but I have no idea of how it works internally.
  • *It feels like there's a little too many encounters when there are so few things you can really do. 
  • The In medias res used at the start falls a bit flat for me, because it gives so little context. Again, this would probably be expanded in a longer game, but as it is it just feels too short to make an impression.

Overall, it was too short and lacking a good hook for me. it was perfectly average and executed okay, but lacking any sort of critical "oh that's really cool/cute/funny/interesting" moment to get me onboard.

Thanks for your thoughts, Indrah. And I do appreciate you streaming this and all of the games so far in the IGMC! 
It's a shame you didn't catch the hook or connect with the characters, as it seems others opine that this is the biggest strength of the game (along with the music selection).

I would've loved to have continued so that it wasn't so short, but since development began halfway through the jam, I felt it was better to have a polished 30 minute experience than a 1 hour rushed one.

I'm glad you liked the presentation and general direction of the game -- I think with more love and depth it could be something more people might enjoy.

Good luck in the contest and I look forward to catching you in future streams!