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Wow I was consistently impressed by this game and made it all the way to the end, there's lots of level content! You managed to cram in a ton of fun mechanics I did not expect. Very interesting how we move in a UP/DOWN/LEFT/RIGHT access and the lasers always move in a diagonal axis, a smart basis for a puzzle game. I found the gameplay experience to be like Sokoban puzzles/Steven's Sausage Roll but more forgiving (and imo that's a good thing). Great stuff!

(+1)

I feel you on the forgiving part. When creating a game like this, it's hard to gauge the difficulty of the puzzles, because you know how to solve them instantly :)

I had some concepts for more difficult puzzles, especially involving the teleporters, but due to time constraints and to push a complete game I had to cut down on those.

I think in jams like this, it's hard to expect people to play your game for more than few minutes. So extra props for anyone who manages to reach the end. It takes me about 10 minutes to beat the game and I know what to do in each level more or less.