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(1 edit)

I tried this out but it did not do much for me.

It had some neat presentation details and ambience, that was cool. But the rest is very rough and feels unfinished. The entire game suffers from a lack of polish in the eventing, everything that actually "happens" in an event falls very flat: long waits and delays on every action, no sound effect of snappiness on the "kills"...it just doesn't do a very good job on what makes a game like this scary or even interesting.

I had no real curiosity for what was happening, since it was not presented in an engaging way. It really needs a lot more work and care put into exploration and the choreography and audio details to work well, at least for me.

I got bored and stopped after finding the ritual room, but the only reason I got there was because someone in the chat knew the puzzles beforehand and guided me. The game doesn't do a good job of making a coherent sense gameplay-wise. Where am I taking the bunny, was I supposed to know that room? Why would the clock time be related to the doll room? It just doesn't feel intuitive.

Overall, just not enough for me. Good job on the ambience and sound tho! Those were cool aspects and hopefully the problems I had can be solved with more time.