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Hey a fellow Construct dev!

This was an interesting idea. The art assets were used well and the systems in play all seem to interact well with each other.

As an idle clicker game, I do think it could use more to click more quickly. Future additions I might like to see are music and SFX (SFX I think are a big part of clicker appeal), and maybe specific items. This may be beyond the scope of your vision, but it would be cool if a customer walks up and has an icon for an item over their head and you have to click it in time to sell it to them. The more storage you have, the greater your chance of having all the items.

Thank you for your comment!

Construct rules! At least while I'm trying to learn other game engines, but It'll always have a special place in my heart.

Regarding the comments, I completely agree with you. I enjoy a good clicker every now and then and this one, even though (IMHO) it has an interesting idea that can be worked on, it wasn't very well executed. The most likely case is I pick up this project and try to improve on it, see what can become better and maybe make a good clicker game for everyone to enjoy.