Thank you! The intention of the restrictive move mechanics was to escame a “mario style” platforming experince… I wanted it to feel like a deadly run through unexplored ruins, with danger lurking around and human-like abilities (even though jump is far over a normal-human campacity :P) Glad you liked it… once you get used to the jump sensibiilty it’s not that hard, but still harder than with full air-control during the jump.
Glad you enjoyed playing it!