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(+1)

An interesting concept, having a friendly AI character/entity try to stop you from doing the main thing. (Though kind of the opposite of the theme, since you're not collaborating with the AI but rather have them working against you.)

I would have liked to see some variation in gameplay. Even something as simple as up and down movement, and maybe more randomised movement for the emotional support bot, would have added a lot. As it is, it becomes almost a rhythm game, since you shoot in perfectly predictable patterns.

Overall, I think this idea has the potential to lead to some interesting gameplay, but the lack of variation tripped this iteration up a bit, I think.

I tried to fit the game into the 'Dumb AI' category. Thanks for the feedback!