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(1 edit) (+3)

Dear Game dev(s),

this game of yours is truly wonderful and as a revolutionary Marxist myself it made me even tear up a little because of its sheer revolutionary optimism and hope in general.

Though I do have a suggestion to make which is not about the game itself, but it's distribution and licensing.

In my opinion, your project would greatly benefit, both ideologically and in terms of quality, by making it free/libre software.

IIrc you already have your artwork licensed under the creative commons. Now, what would speak against taking the next step and publishing the game under something like the GNU General Public License (GPL for short)? It would greatly improve the community of the game by encouraging collaboration in terms of improving the code and guaranteeing the freedoms which come with the license:

  • The freedom to run the program as you wish, for any purpose (freedom 0).
  • The freedom to study how the program works, and change it so it does your computing as you wish (freedom 1). Access to the source code is a precondition for this.
  • The freedom to redistribute copies so you can help others (freedom 2).
  • The freedom to distribute copies of your modified versions to others (freedom 3). By doing this you can give the whole community a chance to benefit from your changes. Access to the source code is a precondition for this.

(https://www.gnu.org/philosophy/free-sw.html)

A game where this works particularly well imo is "Pixel Dungeon". It's free/libre nature has allowed the community to improve the game and shape alternative versions of it which improve upon the original in many ways or implement other changes wanted by the community.

(Another prominent example would be "Mindustry")


It would also allow the game to continue improving or at least keep it maintained if you (the original developers) would shift your focus towards something else. In addition, it would make community translations easier to implement, allowing for a wider audience of people to enjoy the game.

If I, in any capacity, can provide help to implement this change, I would be happy to oblige. Be it by answering questions, pointing to further sources/information on the topic or even setting up and/or contributing to the source code sharing instance (be it Github, Gitlab or something else entirely).

Best of Wishes

A comrade :3


PS: Since you are also making a web version of the game, I would suggest using the GNU AGPL (Affero General Public License) since it closes a loophole in the original GPL which allowed providing an online service to not be seen as a form of distribution of software.

There is an open-source repository with a copyleft license since about a month, so knock yourself out.
https://github.com/frnsys/half_earth

Do reply if you iterate on it, i'm curious.