Thanks for taking the time to play the game and provide feedback.
I've taken some of your suggestions on board and implemented them, will update the game with them after the contest ends.
- Added HP display during HP cost windows.
- Fixed an issue with the bird movement logic that could cause lag for some (this is more common when the cpu is under stress, such as when streaming so I didn't see it in my own testing unfortunately).
- Changed Health Orb and Essence Orb graphics to be distinct.
- Reduced amount of Ostriches.
- Added an additional place to recover health on the first map.
- Added a clearer explanation of how to engage with the fire puzzles.
I don't entirely agree with your criticism of the fire not being in a controlled environment the first time, because the first one is in a safe location down the bottom. I designed the starting area with intention to teach the player how to rez someone straight away, then the player walks into a health orb and sees that they recover, then both puzzles down there prompt and explain the spirit form with no enemies present. But I do agree that what essence is and how it works with the fire should be more clear, so I've changed the explanation to be better. As well as updating those graphics to be more clear.
Again thanks for playing, I appreciate the critique and suggestions.