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An interesting topic and a pretty well executed setup of procedural generation.  Though a little samey in the actual levels for sure.  It had some variety especially when new mechanics were being introduced.  And it was interesting how they were added sort of part of a story.  But they didn't really add that much.  Well, other than the in level hazards. 

Though I assume that's because some of the options were a little more involved an d so likely weren't able to get as much put into them.  That or it was along with the theme of the AI trying to make them which would sort of fit.  Not sure which it was.

The only real thing I'd say is that the game didn't really have any sort of difficulty, which is good on the one hand, but does make it a bit monotonous to see all of the dialog from the AI since there's not really a challenge even when it starts adding more interactible sand such.  Besides maybe the disappearing platforms and how fast they do it, but not really.


Overall though, a relatively easy game, which a bit of storyline and some interesting procedural generation throughout.

Thank you for the feedback, I find balancing difficulty really hard for game jams...so if the game seemed easy I will take that over frustratingly difficult. As for the level variety...should have put in more work in creating more level chunks, but for me the story of the AI was the essence of this game.