Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Great original concept. Well executed. Good grapics.  I really enjoyed it.

I do however have a little critism:

1. The jumping doesn't always work. Sometimes my character didn't jump when I pressed the jump button. It wasn't easy for me to recreate when it didn't work, but I think it's something like this: Jump,  land, walk a few steps,  press the jump button again, and it didn't work.

2. I wound like the cursor to disapear when I'm not in "puzzle mode". I don't know if it's possible in Unity though

Otherwise I hope you introduce more mecanics as the game progresses. Mabye something where something in the background has an impact on the signs and the other way around. A little bit like in The Witness. I might be a little late on that suggestion though.

I can't wait to se the final product.

Hey Fich!

I'm happy you enjoyed it! We really appreciate feedback, especially when people have ideas about making it better.

1. Not quite sure about the jumping. The build that is here on Itch is actually pretty old. So most likely the bug is fixed. I'll keep an eye out though.

2. We will definitely disable the cursor when you're not in puzzle-mode. It's mostly enabled right now because it's easier for working in Unity if the cursor doesn't disappear all the time.

There are three more major mechanics that are introduced later in the game. Two of them interact with the 3D world quite heavily.

Thanks again for the feedback! It's really helpful and encouraging :) Have a great weekend!