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(1 edit) (+1)

This is a specific case but on 21:9 displays if you enter fullscreen mode there are later parts of the menu visible.

https://docs.unity3d.com/ScriptReference/Screen-width.html

i have no idea of unity but i guess you could position it using this Screen.width variable

Else the game was a bit confusing and tbh i have no idea what i did. it just somehow worked but visually it was very cool. An interactive tutorial - which is out-of-scope for a game jam - could be added after the voting period to make the game easier to understand.


(lol forgot saving my vote; now i've voted xD)

(+1)

Thanks for the feedback. I forgot that wide screens exist.

I was considering more interactive tutorial, but that was representing a code problem and with the time I had left I left it as it is.