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Took me quite a few tries to grasp the click->select->drag mechanic… I’d say it’s a bit too complex (or at least it requires some adaptation time). The concept is nice but there’s a lot of time consumption on activating the actions and identifying which ones are available or not. Other than that nice and solid entry!

Yeah one of the main challenges of creating this mechanic ourselves is that we haven’t seen it before, so it was hard to figure out exactly how it should work/feel.

There were more ambitious ideas that lead to this clunkier interface that was cut in the last 2 hours of dev time - I think this would have really benefited from a more streamlined selection process.

Thanks for your thoughts and for playing our game :D