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The surreal and abstract narrative made me feel like I was watching a David Lynch movie or listening to one of the Residents songs. You know, actually, it felt like I was doing both at the same time! Very unusual and original experience.

While I'm still trying to figure out what's the deeper meaning behind it all, right now it's interesting to notice how the latter part of the story is told through the metaphorical fever dreams earlier in the game (and occasional foreshadowing like the blue doll appearing on a shelf in the very beginning).

I also want to comment on how well you mixed different images from photo stocks into one complete picture. The art style looks very consistent and together with the smooth animations it creates quite a cinematic experience. True arthouse!

Thank you for submitting your game to the 'Out of Stock' jam!

(+1)

Thank you very much!

Cool that it reminded you of the Resident's song, that was kind of exactly the type of ambiance I was going for  !
It makes me happy to see that you noticed the smooth animations. I used a more advanced way to animate the stock photos.

There were still a lot of parts missing since I did not finish everything, also I didn't add references in the speech that I wanted, like the 'photos', and the ware house that is 'out of stock' lol.

Thank you so much for playing and for your kind comment!