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(1 edit) (+1)

Very fun to play and a nice concept, it has a lot of potential with more polish and playtesting, I must have clicked on an upgrade by accident a dozen times, the screen comes up too fast, and while I'm clicking to attack some enemy. I think an indicator to tell the player when you are in the range of the tongue attack would help with the game feel quite a bit. I liked it a lot, nice job.

(+1)

Thanks for the feedback and for playing! I agree, i should've done a level up animation that the player can manually click at the top! I added a tongue range indicator in the webGL version!Thanks :)