I had fun checking this out, Adam!
I think you could definitely keep tweaking and finessing this.
I'd play again for sure!
Here's a little video I made with some thoughts. :D
It could be quite cool to have some looping ambient AUDIO at a few key locations around the map, so that even when the player is in the darkness, and a bit lost, they can use the audio they can hear off in the distance as a sort of "approximate compass" to find their way to the Graveyard, for example.
This could even just be simple things like, one location has frogs croacking there, one location has an owl hooting occasionally, there some wind blowing up on the hilltop. And the player can start to use these as (an almost subconscious) way to orient themselves around the world.
Thanks for the feedback! I wasn't intentionally trying to make the game difficult. You forget to scroll the wheel because you have 2 other weapons since the page hinted you have 3 weapons ( I forgot the players don't always bother to read the store page before playing the game, lol).
Yes, there are some spelling errors I got. I did some optimizing after launch to reduce unused files. So I can tweak up the grammar and put into a little more light posts and slow down the battery dim to make things a little easier to move around (I forget players get curious and look around easily).
I could have testers testing the game before launch, but I didn't want to take too much time because I have other experimentation projects to test before moving on to commercial projects (which would require full hands on deck).
The "zombie" was originally going to be a zombie game, but I thought it was generic and overused and decided to use a little more creative freedom to set itself apart from other zombie-like games without taking months to do so.
My grammar is getting better, but I just need more time and effort to maintain it.
new audio may work since I have 1000s of royalty-free stuff that I want to look at and test its potential.
My apologies if your experience was troubled, I am happy to take bits of time to reduce its difficulty.