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Definitely not what I would've expected for this theme. and definitely not what I expected based off the nae,.  It's an interesting idea I guess.

Though the gameplay doesn't have that much depth it is relatively well executed and has a bit of difficulty curve.  Though the fact that the enemies can spawn basically right next to your is a little annoying sometimes.  I feel like if they just came from the end of the screen that could still add some difficulty.  Though that's just me.

It definitely adds difficulty with the way they spawn right now.  Though it's just a little annoying how they pop up basically without any time to stop them assuming you have any other s on the screen. 


Overall a relatively simple game but decently executed, with a very...  unique concept.  It's not quite on theme for sure.  I'm not sure how I'm collaborating with an AI for this, but it is something interesting.

Thanks for the thoughtful feedback, and I agree with all of your criticisms which I would address if I were to continue development. I would say that it interprets the theme in about the loosest way possible, being that race of robots were sent to earth to destroy the humans, thus this one bot (which you control) is collaborating with the hive mind (AI) so to speak. For me, it's a bit of  stretch, but still passes the smell test based on Jonas' direction in his video. 

With more time I would have themed it up more to drive home that story hit. 

Ah okay that makes sense, I didn't really see that in the game but in that context it definitely fits the theme relatively loosely at least gameplay wise.  Which to be fair, it doesn't have to fit the theme a lot gameplay wise, just a little harder to notice otherwise.