Thank you! Thank you! So happy you liked the game and had a good moment!
I forgot how much it is good to read how much players enjoy your game. And that's the best part of gamedev obviously. 🥰
Yes, algae or seaweed (I didn't really know how it is called in English 😅) will prevent you from taking damage if you hide behind them.
Not easy to make that understandable for the player so I decided to use following concepts:
- If an object is animated, it means player can do something with it (ex.: algae 2 frames animation, shells sine up/down or left/right)
- Player can collide with white objects (spikes are white, and collectibles too)
That might not be 100% obvious, btw I admit it. But I tried. 😅
Now you speak about it, maybe I can add a little arrow up the algae so that player may understand he/she can stop moving while overlapping it. As I did with shell selection on the end scene.. Mmmh 🤔