Interesting ideas about the mirrors… will need to digest thigs a bit but adding those to the design bench, thnx!
Collisions need fine tuning, once they are fixed and I kind of make heas or tails on the ladders we’ll see :P
Curious how everyone makes their own ideas on how jumping should work, all them valid, all them different. I was aiming for this kind of jump and works for my expectations ;)
Multicarting allows you to separate things in up to 16 carts in different ways… transferring control from one to the other, using the secondary carts just as data stores… Actually the game is using 2 carts already as I pushed some compressed data initialization in a companion cart. So yes, for now it will be PICO-8… for now… If this goes too far out of what’s possible I might switch to maybe love2D as that’s a supossedly easy port from pico.
And for the future, I want to really nail this one :) I will move back to complete a few stray bits around XOR (completing the music and the level editor) and probably get back to this.