Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The game was very well-imagined. Good mechanics, good level layout. The in-game map is diegetic, being placed on terminals throughout the world. Each area is themed. It's well made. My  criticisms are as follows:

1. the flamethrower is just as effective if you just tap it to conserve fuel as if you douse something. That's gotta go. I never dropped below half a tank. 

2. the enemies don't even target me they just seem to walk randomly. Not only that but I can outrun then. The flame thrower should slow them as they attack you ferociously. and if you don't hit them in time, they kill you.

3. The flamethrower is linked to the direction you are walking. This is fine in this more laid back version of the game, but if you take my suggestions for 1 + 2 into account you gotta make the flamethrower mouse controlled (or analog stick)

4.  The eggs should totally start hatching if you take too long. that would be sick. It means you have some more interesting decisions to make instead of just taking your time. I also think a big flashing timer on the screen somewhere would be awesome for the intensity.


These are just things I personally think would make the game more enjoyable   for me. if you want to keep this more atmospheric game with your low risk gameplay, by all means do so. i still had a great time, as the art and the sound transported me into this cleaner's world of destroying a nest with their flamethrower. I gave the game a solid rating :) hope you had fun making it, and I hope to see you in other jams down the line.