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(+1)

Thanks for testing and for the feedback!

Im glad you like it.

Just some notes:

-On this build, i made possible to the player to choose whatever item he wants to so he can test it. But later on development, you will only have access to only 2 items on the very first level: one pistol and the upper burster thruster (yes, you will be able to buy the thrusters separately) that can force you to go up. Later in the game, you will be able to buy new cars (some with more item slots than others), other items and you will be able to upgrade all of them.

-The pickup ideia is actually a pretty good. I will implement it later.

-I will probably make more changes to the first level (the one on this current build), but some levels will have slow areas or areas that you need to go on reverse. OFC i want the player to always go fast most of the time (say, 95% of the time), but a change of pace sometimes is good and can be used to teach the player something about the game.

-The celling bug got fixed. I know that you said mid-air, but Rokas commented that it happens when they touch the ceiling (while dead).

And thats it. Thanks for everything.