Yeah, you can dld and beat it :) There can be a few bugs though
Viewing post in [Beta] Altale I: Mystery of The Kalmahalla Temple comments
Could you please tell me exactly what you've been doing and your pc specs and your OS? Do you have double videocards (such as on integrated Intel/discrete Nvidia on some laptops) That might become useful when I debug the issue :)
I know I tested on several windows 10 systems, you should extract the archive and launch the .exe. It can take a few or a dozen of seconds to open the window (I hasn't optimized the launch yet), but it should launch still
Oh yeah now that I think about it, I remember the issue of the game not launching on some laptops with double video cards, Windows loves to select integrated Intel cards and these don't work with anything
If you have Windows 10 and double videocards, you could try looking up the setting, like Settings->Search "graphics"->Click Graphics Settings, there should be an option to manage which videocards which apps use; add Altale in the app list and make it use the discrete (Nvidia/AMD card)
I'll try to think up of a fix how to make Windows use discrete videocard by default :)
Oh, sorry, but it right now not all integrated (intel) GPUs are supported. Thanks for letting me know though! I know the game doesn't look that fancy so it looks like it should support all integrated graphics, but it looks like there's a few api/dll requirements that kinda ruin everything. The game's on OpenGL and Intel HD 3000 doesn't support past OpenGL 3.1 as far as I can tell. I'll try to look up some solutions maybe, I can try lowering the required OpenGL version, but can't promise anything. I'll ping you back if I find a workaround!
Seems like Intel HD 3000 uses system RAM for video memory and not it's own, could you tell me how much RAM do you have on your PC? That'll give me a rough idea for what specs I should optimize the next versions :)
I tried some digging on my end, and found out that with current game setup the default used OpenGL version is 4.6 (quick googling tells that Intel HD 3000 didn't support past 3.1 or so). Idk why the high requirement actually, the game doesn't use some fancy shaders as far as I can tell? Actually, this seems to be an issue with XNA/Monogame in general, seems to fit your case: https://github.com/MonoGame/MonoGame/issues/5580
I'll see what I can find about lowering OpenGL requirements (I'll also have to do a lot of testing on various machines). I also tried quick'n'dirty port to DirectX (that seems reasonable because on HD3000 DirectX9-10-11 is supported), but that introduced a lot of audio problems for some reason, looks like Monogame's SharpDX uses different audio engine. Another issue could be RAM allocation at the start, right now it's not as optimized as I want it to be, could be an issue on a 4GB machine.
Anyway, I'll be fixing this in a few days/weeks/months, right now I have a lot of work related stuff unfortunately :/ Mind if I ping you back when I get it done?