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(+1)

well i love story driven games, but what is frustating is killing enemies you already killed when you respawn

Enemies respawning when you die is an intended game mechanic

Its partly to prevent cheese, but the real reason is to punish the player for dying in the first place

oh bruh

I do understand that it might make the game repetitive though, introducing some randomness might be a good idea later on, while keeping the “consequences” of dying in game.

Thanks for pointing it out!