Looks awesome, I like the fast-paced take on Touhou gameplay. Although as someone who's a casual fan of the shooting games, I found it hard to get past the first 30 seconds. Difficulty ramps up pretty quick.
thanks so much for checking it out! i definitely agree with you, transitioning from stage design to a boss pattern while trying to balance the difficulty has always been tough for me. i'm rather inert when it comes to this part of game design, but i am enjoying figuring it out! thanks again!
Yeah, no worries. Balancing difficulty is never an exact science, and it takes a lot of work and a lot of testing to get it right. Obviously, it's even harder to accomplish during a game jam.