Die To Live
by mongmongstudio
Hey there mongmongstudio, thanks for submitting a project to the 2022 IGMC. I'm Drifty and I was asked to judge your game in round one of the IGMC 2022 game jam. Here's some feedback about your project.
I liked the quick intro to the story. It was short and sweet, then right into the gameplay.
The action sequences were pretty basic, but I like that you put in some custom stuff.
It was cool to see a demon spirit hovering over the attacker's head to signify some kind of evil possession.
Simplifying things for a game jam is always a good idea and with the equipment you did a good job. Weapon, armor, accessory.
You made an interesting little wood chopping puzzle that took me dying a couple of time to get right, but eventually I made it through.
Kind of ironic that you enter the 'temple of light' and it's completely dark. :)
It's not clear what you're supposed to do when you get into the temple of light.
The sign reads, "The amount of little Fire left and right." I'm not sure what to make of this.
I found a spot that you can walk on the wall by "climbing the broken mirror" on the left side.
I've tried several combinations of lighting the torches to get passed this puzzle but I simply have no idea.
Perhaps it's broken, or maybe it's just a combination that I just haven't tried. Either way I found this part to be the game breaker.
I think that you should add a timer that opens the way if the player struggles for long enough, or some kind of 'fast pass' for the game jam version.
It's frustrating for the player when they can't figure out a puzzle, and it's frustrating for the dev when the player can't figure out their puzzle.
If you decide to put puzzles in your game make sure that there are easy ways around them, without having to try 1,000 combinations of switches.
Alternatively make the puzzles optional.
Thanks for submitting a game for this game jam and I hope that you continue to make games in the future! :)
-Drifty