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(+1)

The 3 levels are the same thing and there is no quick restart, I had to reload the page to replay the level.

(+1)

Fair Assessment,  we had other hazzards planned to make it more of a puzzle than a conveyor-simulator but we ran out of time. Unfortunately we found the JAM late and did what you see in under 12 hours :(.

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also to be totally honest, we both started working on separate ideas that kinda molded into this. 

That to me was the best part of it all, looking at the original designs and stuff compared to what we managed to submit being totally different.


but yes sadly the level layouts and the path/hazards took a back seat to make sure the grids and other things worked out well.


It was also very challenging to do this is an abandoned 2d Typescript engine, called super powers, if you have a team or even just one extra hand it’s super fun! Like gamedev in multiplayer mode.