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(+1)

Even though I've never used JavaScript before, this is great! I spent some time trying to figure it out since I really like the idea, but I ended up getting stumped since I was unable to figure out how to output to the console. Specifically, I was trying to output the available market items so I could see what types of seeds were available for purchase (I was sick of oranges). In my efforts, I put print() in the update(drone) method, which was a funny experience for sure. Even though I made little progress, it was fun to try things like setting drone.inventory.money to billions of dollars.

I want to come back to this in the future when I have more time to learn and write all the job methods from scratch to see how optimal of a farm I can have. I also think that leaderboards (perhaps dollars per second) would be perfect. Well done :] 

(+1)
I was unable to figure out how to output to the console

You do that with:

console.log(obj)
console.warn(3456)
console.error('qwer')

It will output in your browser console (not in-game console). There are some commented out debug console.log's in the starter code.

so I could see what types of seeds were available for purchase

Oh ... it's actually my oversight not to mention available items. I'll update the docs.

it was fun to try things like setting drone.inventory.money to billions of dollars

I had to make a special "view-component" for every component of the drone. I think the system should be safe, but I am not entirely sure as I was rushing.

I also think that leaderboards (perhaps dollars per second) would be perfect

Leaderboard would be cool, but quite low on a priority list. A few top priority things would be:

  • Camera component
  • Plants spreading onto nearby tiles
  • Tutorial, story, progression
  • Several drones
  • Upgrades
  • More UI
  • TypeScript
  • etc.

Oh, I had to cut so much!

Thanks for putting in the effort and I'm glad you had fun. Have you made any screenshots of your game?