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Loved this! Loved the narrative bits (and the news reel with all you guys' names in there!) and the music.

The aesthetic of the combo slash is very epic, and very satisfying to do. The non-combo one is notably less satisfying, and even a bit difficult to use; one -- it's not immediately obvious whether I've damaged the enemies when I hit them, and two -- something about moving to the mouse cursor made it difficult for me to keep track of where Mirai was after the dash, so I'd often run into enemies thereafter. A little bit of a pause, like the combo attack has, would have been very welcome there, and added to the feeling that this is an attack, not just a dash.

But other than that, all I can say is nice job! Enjoyed this one a lot.

Thank you! We could have definitely polished the normal dash attack more to make sure the player is aware where they are landing, but it being less satisfying and more difficult is sort of intentional. We wanted to create the normal dash attack to be less rewarding than the combo so that the player is always wanting to do the combo, but still have it damage by itself in case they were bad at timing or just wanted to challenge themselves to not combo. Can't wait to see a no-combo run or pacifist run of our game haha.