Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey, yeah im more then happy to help. Took me awhile to figure it out aswell. Im using co-routines and IEnumerators when throwing, one for each hand. Im using A component called "" DoodleAnimator" which you can go ".ChangeAnimation('YourNewAnimHere')".