A pretty interesting take on a flappy game! I also really like the predicted path effect, that is helpful. I found myself only using the “up” flap, seems like gravity was strong enough to push me down in most cases.
Viewing post in fl(AI)ppy robot jam comments
The up side of the block is arguably more useful, as I made sure that the AI trends downwards, however both sides are necessary, in case the AI does end up going too far up. Fun fact: the AI used to fly way further up, but my playtesters (my dad) found it frustrating and too hard, so I limited how high the AI could fly!