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A pretty interesting take on a flappy game! I also really like the predicted path effect, that is helpful. I found myself only using the “up” flap, seems like gravity was strong enough to push me down in most cases.

(+1)

The up side of the block is arguably more useful, as I made sure that the AI trends downwards, however both sides are necessary, in case the AI does end up going too far up. Fun fact: the AI used to fly way further up, but my playtesters (my dad) found it frustrating and too hard, so I limited how high the AI could fly!