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I briefly tried this out but it really was not for me. Obviously the effort seems to have gone to the art and that part is nice, but I feel that it shows there was not much energy in the rest of the game.

The story was delivered in a very mild, inoffensive way that failed to grab me early. There was no tension (at least the part I played) and I just wandered around.

The worst by far and what made me give up and stop playing was the controls. They really have a very clunky and bad detection, especially the environment big jumps via context arrow, don't work well most of the time. 

Obviously this is just my take. I really need a much stronger characterization for a story that is basically all "walk and talk" to work, and this just didn't grab me enough to continue. I will praise the art tho, that's a lot of work to complete within a deadline.