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(+1)

i think it is something like puting the audio source on a non code affected object

like your code plays sound

but if its on the same object this mean it will cut that sound to play the other one

so maybe you should make 4 empty objects with your code and apply your code to each one of them so your code only plays only one sound from  each object and when it tries to cut an audio it will not find any

you can research it more i think you will find better explaining but that is my way to fade the audio

(+1)

No your explanation were good. Actually, I've already think about this 2 audio object for 1 same item in another game idea mechanic. Could be a great way to deal with sound transition ♥