(x/post) Stealth game, collect the presents while dodging people. Okay, dev's first game, cool. Feedback needs a bit of work of course (line of sight, sound, detection, stuff like that. There's also not a lot of emphasis to point where you can go or what you can do). I think the biggest problem is it relying on a pitch-black labyrinth for most of the game. It just doesn't feel good mechanically (it's a stealth game but it's not using it, not that I think applying it there would work) and thematically. Still, I've definitely played worse "dev's first game that was also a stealth game" so that's a point in its favor. Keep it up!