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(+1)

(x/post) Stealth game, collect the presents while dodging people.  Okay, dev's first game, cool.  Feedback needs a bit of work of course (line of sight, sound, detection, stuff like that.  There's also not a lot of emphasis to point where you can go or what you can do).  I think the biggest problem is it relying on a pitch-black labyrinth for most of the game.  It just doesn't feel good mechanically (it's a stealth game but it's not using it, not that I think applying it there would work) and thematically.  Still, I've definitely played worse "dev's first game that was also a stealth game" so that's a point in its favor.  Keep it up!

(+2)

Thanks for your feedback ha ha. Yea we made the mistake of getting stuck on the mechanics so when we finally had the rooms and map planned out we didn't have enough time for balancing, but that was just bad planning on our part.