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I played this one before the jam was over and it was interesting. Discovering the world and how it was connected was very fun, and the platforming never felt too clunky even despite the small size of the screen. The lack of a failure state served this game well. I found all the gnomes and got the secret ending, although this entailed a lot of wandering around areas over and over to find exactly where I left a gnome, key, or extra penny. Some sort of navigational aid or per-zone collectible tally might have mitigated that (although given the jam constraints such things would become stressful to implement). The graphics were very pleasant except for some missing tiles around the edges of the level. Having music tracks added to the game for each separate area also helps add a lot of charm.