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Interesting concept involving indirectly attacking enemies. The jam version is slightly buggy but the postjam version lets me analyze the intentions much better. I wish there was a reason to use the stun trap after you get the instant kill trap (cooldown mechanics, enemy alert system, ect.). The slight emphasis on stealth also provides some fun grounds for expansion. The graphics provide a nice take on ascii graphics, and the audio is pleasant as well (although sound cues for gameplay would have helped)

Hi! Those are actually really good ideas! I’ll be sure to keep them in mind when working on the postjam version further! Thanks :D