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it has been fixed but you have to pasteit  into scratch

(1 edit) (+1)

Ok I could play it…

It’s still very simple but I think it works like a little Pokemon battle….

It’s a good start… some ideas for improvement:

  • Somehow let the players know how to actually choose an attack….
  • Putting in more pauses and maybe displaying the attack that was used… at the moment your attack happens and immediately the enemy attack happens… and it looks like the two numbers just simultaneously decrease for some unknown reason…. Visual feedback is important :)
  • Having a win and lose screen or message… At the moment I think nothing happens if either you or the enemy reach 0 HP

Finally I think that this game is unfortunately not 64x64 - which was the maximum resolution allowed for this jam…

It’s still. a lot of work but keep up training your programming skills ;)