I think this may be the best game of the jam! It reminds me of Noita, which is in my Top 3 of greatest indie games of all time. I like that you have to strategically plan your ash heaps, otherwise you might get stuck below a platform. The only minor nitpick is that it wasn't explained in game how to refuel (I'm assuming it's when you step on the flames?).
By the way how did you code the ashes? Was it a physics engine with each pixel of ash as a separate rigidbody? Or some kind of clever particle system?