- graphics were fancy
- really need a drop shadow when doing 3D platforming so you know were your actually at
- I didn’t like the need to wall glitch jump to climb things - that is normally a bug when you can do that, so it wasn’t something I would assume I could do - only guessed to try it as there was no other clear way
- the ‘in/out’ directions appeared to be artificially constrained for movement - there were things that visually I should have been able to go around, yet I hit invisible walls preventing it.
- the ‘bridge’ over the first pit moved in such a way that it made it very hard to land on it - maybe there was some sort of glitched jump I was meant to do to get on it.