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(+1)

Well this is definitely colalborating with AI, and they're decently smart AI which is nice.  That's kind of hard, or at least it seems liike it would be to me in concept, though since the diea is basically them doing menial taskls iot makes sense and it also makes it a ltitle easier.

I will say thougn the game is relatively fague as to what amount of RAM you have, or mroem specifically how much ram every tasxk will take.  There were quite a few times where I assumed jthat I had a bunch of ram for running multiple AIs, only for one task to take almost half my RAM.  It seemed like it was almost built more like uyou had a 2 AIi limit rather than a ram limit. Which was a bit unfortunate.

I was looking forwaedx to planning around the RAM every tawk took and then putting together the mos efficient comboes of AI  But since I wasn't really sure what everything woudlt ake RAM wise I wasn't really ab le to dot aht.

I feel like if there was some count ont asks or something else to convery the akount of rtesources it would use, that would help the situation so that you could plan around it more.


Also it is a little weird that you have to go back to pick up the AIs, since they are AIs I would've assumed that either 1, they would stay there to clean continually, or 2 that they would come back to go to the next cleaning task.  I feel like it could add a bit more strategy to make shorter timers but clearer amounts of ram and remove having to pick up the AIs, so that you could essentially strategize your way through a map to do the most efficient route of AIs.

Though that would change up the gameplay quite a bit so it may not be the best change, I just think it could lead to about of a different gameplay lop than what there is currently, and maybe lean into the timer a bit more.


A few issues I will point out besides what I mentioned above though, mainly come down to he coloring of the game a decent amount, and the map layouts.  There were a few times that I was very stuck as to where I could actually walk through somewhere and I was confused as to how to progress, not I did manage it, but it wasn't very clear to begin with. 

Another slight problem I ran into (and this may just be me, since I run a program that oranges up my screen) but I was mostly unable to see the timer throughout the game due to the yellow text on a white background making it very hard to distinguish.  So it might be worth tweaking the color possibly.


Overall though a really well done implementation of the theme and a interesting, I guess strategy or more so puzzle game.  Though it doesn't lean into that too much it seems like a cool base for one.  I'd be interested to see where it could go with that sort of focus possibly post jam.

Thank you for the rating.!!

I'll take your advice, the game is really confusing in some places. It's true that it's not in the most conspicuous place, but the AI's RAM usage can be found on the interface.

Thank you for expressing it in such a long and sophisticated way.

(+1)

To clarify, I'm not talking about the usage of the AIs after being placed I'm more talking before you place them.  I could pick them back up after placing once I know how much they use, but considering how weird some of the hitboxes for picking stuff up are it wasn't the best strategy.  And I was more talking about being able to see before placing stuff to allow planning around it.