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1) Controls should not be relative to the player, but global(w is always up, s is always down etc.)

2) Enemies shouldn't move all the time, but only when you get close (if you can pathfinding would be nice)

3) Invisible walls are never a good idea (do visible walls instead)

All that said, there's potential for this game to be okay, just fix the stuff mentioned above

Cheeers,
Alexa

(+1)

Thank you :)