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Yes. This is.

Despite me not liking the controls, the AI actually has a character with a cool arc, which proved to be very enjoyable. I'm glad you took the time to make a conclusion, the whole story would have been way worse without it.

Cool game, time well spent.

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thank you so much, could you also tell what you didn't like about the controls?

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I didn't like the acceleration and jump curve of the player.

The jump felt like I'm continuously giving for upwards to the character which isn't realistic nor good feeling.

I didn't feel the character really being influenced by gravity either. With some squash and stretch and speedier fall, that would've been better.

Speeding up didn't feel snappy and the player is maybe a bit too slow as well.


These problems could be relatively easy to fix either by just tweaking parameters and/or looking at how other people coded responsive and juicy platformer controls. Good luck with learning this :)

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Ok, ty, i will definitely improve the platforming in a future update