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Nice take on the theme. Often the AI tried to shoot an enemy behind the wall instead of the one in front of it

Well, that’s a bit intentional - the “AI” itself is programmed to target the closest enemy. That includes the one in other rooms, unfortunately.

Thanks for pointing this out tho - a good idea might be to spawn them in later on when it’s needed. But now, perhaps consider this as a feature players have to overcome.