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So, some of the keyboard controls aren't as fast enough even when holding shift, and there seems to be a bug where the robot loses power super quickly when moving sometimes, but I appreciate the mouse controls being good.

The art on the cards and menu is really cute!

I like the interesting use of self-destruction with an actual purpose, with parts falling off at the cost of losing speed, but I think the physics makes stuff like that more janky than you intended. If you were to take this further, you should probably.

There's plenty of jank in the game, but I can forgive a lot of it for being made in a few days.

Also, spaces for instructions should probably stay on by default.

Additionally, I think there should be an indication on which cards will disappear after passing and which ones will stay for us to move.

Hey thank you so much for leaving a review!
The game was meant to be played with the mouse, the fact that you found out that I have implemented the keyboard controls is surprising (it's slowed down on purpose)
The robot loosing power seems to be a framerate problem which will be fixed in a post jam update alongside more features like x2 faster button and details on the cards.
I am taking every comment here very seriously and going to implement the fixes for what was mentioned.
Thanks again! and gl