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This game has a really unique feel / look to it and I think you've established an incredibly distinct atmosphere with this game / world. The mapping is nice, but feels a little too tidy, if that makes sense? Looking at the exterior of the building, I can't help but think of walking through red clay years ago... And the fact that the stains are STILL on my shoes now. For the indoor / lab-esque areas to still have perfectly clean white floors means none of that got tracked inside or blown in. I know that probably feels like a weird thing for my comment to focus on, but it was something that really stuck out to me for some reason. 

I enjoyed your game play mechanics for the most part. Sometimes, it wasn't perfect and I definitely was a little frustrated fighting the boss, but I commend the effort that had to go into creating a system like this in an engine that is very much not made for it. 

I think the overall presentation of your game is very coherent and you have a great direction with this -- I hope you'll add more to it post-contest! :)

Hi Erin,

Thanks for playing my game and leaving a comment! I'm glad that you enjoyed it.

I totally understand what you mean about the cleanliness of the lab. I wanted to add some dirt/damage to the interior, but I ran out of time. :(

Yeah, the boss fight is pretty rough. I plan to fix the difficulty in the next version.

I like trying to push the limits of the RPG Maker engine to see what it can do. I will definitely release an update to the game once the contest is done.