Kevin asked me to tell you that he is honestly glad that you enjoyed your Unspecified Period Of Time here at his Tortoise Sanctuary (but that he’s still disappointed about you allowing Ke’in to disturb his pet Tortoise).
Now that I’ve let you know what Kevin’s opinion on your opinion was, I probably should admit that I’ve actually never played any FNAF games/FNAF clones myself before either (not a fan of jumpscares tbh) so its somewhat reassuring to hear from someone else that the overall gameplay experience was bearable 😅 (and it’s especially reassuring to hear that the Intruder did have the ̶u̶n̶desired effect on at least one player)
(and tbh the game wouldn’t actually pose a real challenge without the presence of Percival (unless there was some other contrived thing that would force the player into having to leave the door open to do things (such as having a shamelessly unoriginal reskin of the fnaf 2 music box which has already been done to death)), so I’m also relieved to hear that positive feedback on the ‘shut up’ system)
Anywho, a couple of small tidbits of development cycle trivia you may find mildly interesting:
- Tortelvis’s appearance changing when reopening on the same camera isn’t entirely intended. The plan was that, whenever Tortelvis becomes visible, his appearance would get swapped with a random other one (for some more of those subtly unnerving ‘wait Tortelvis didn’t have a Getty Images watermark 5 seconds ago’ vibes). But basically due to some event-driven spaghetti, reopening the same camera again causes the thing that checks if he’s now visible to be done again. In theory, I probably could have rewritten the code that handles the ‘pressed a camera button’ code to fix that particular bug, but cba lol.
- The fully keyboard-based controls (except for shutting up Percival) also weren’t planned at first, but yeah interactable canvases on RenderTextures do be like that sometimes. But the monitor screen pretty much perfectly blocking the view of the hallway was one of those happy little accidents, without which I probably wouldn’t have found myself asking that particular question in the first place lol.
- The small sound effects for the door/cameras were actually afterthoughts more than anything else 😅
- Likewise, the Intruder was also an a̶f̸t̶e̷r̶t̴h̷o̶u̶g̷h̷t̷,̵ ̵n̵o̵t̵ ̵b̶e̸i̵n̵g̵ ̴c̷o̵n̷c̷e̷i̷v̸e̴d̴ ̷u̴n̴t̶i̷l̷ ̶a̷f̷t̵e̶r̷ ̷d̴e̴v̶e̵l̵o̵p̸m̴e̷n̷t̵ ̸h̸a̴d̶ ̶s̷t̵a̵r̷t̶e̴d̷ ̵(̵u̶n̶l̴i̴k̴e̷ ̴e̴v̶e̴r̴y̷o̸n̶e̷ ̴e̵l̸s̷e̴)̶,̵ ̷i̵n̴i̸t̵i̸a̷l̶l̴y̶ ̷s̷e̶r̴v̴i̴n̶g̴ ̵n̶o̵ ̵g̴a̶m̷e̸p̵l̵a̸y̴ ̷p̶u̶r̷p̵o̸s̷e̷ ̴b̵e̷s̶i̵d̷e̵s̸ ̴’̴s̶t̶a̵n̵d̵i̶n̴g̷ ̵t̶h̴e̸r̷e̷ ̷a̵n̴d̷ ̷u̷n̸n̶e̷r̵v̵i̶n̷g̵ ̴t̸h̸e̷ ̵p̸l̶a̷y̷e̶r̴’̵ intended presence who was always planned to be added to the game, and function how it does in the final version of the game
wait what I lost my train of thought there.
Oh well.
Glad you enjoyed it though!